I have also received feedback from 3 peers in the BCM215 cohort which provided some great insights into my project which I hadn’t considered yet. One suggestion I was given was to research into which companies push for concept art to be integrated more and which prefer to keep it for behind the scenes use only. According to the student, Sony seems to like incorporating concept art into its games more than some other companies do, so this could be an interesting point to find out more about, especially since I’m already researching Crash Bandicoot.
A second point of feedback which I think could be extremely interesting, is comparing the concept art of locations, characters and items with their in-game equivalents. This will allow me to showcase how influential concept art is in a game’s development. It was also brought to my attention that the Witcher uses art in another form as at the end of each chapter in the story, art is used to depict the events that just occurred. This reviewer also suggested that I use YouTube for my project, however I instead decided upon Instagram.
Another piece of advice was for me to look at how art made by other sources separate of the game developers can have an impact on the game and its community. Fan Art is an extremely strong part of the gaming community and therefore could be another interesting topic to look at.
Though I have done copious amounts of research, there is still very little academic articles analysing video game art’s role in video game development. The majority of the sources available seem to be focused upon how much artists can earn in the industry.
Moving forward, there are three key frames I’d like to examine my topic from, which are:
- Expressionism – What the role of emotions may have in game art and the feelings that are evoked when viewing art.
- Artistic Licence of the Material – Whether artists are acknowledged or have any ownership over the art.
- Narrative Design – How art can influence the player, the effect of the art on the game.