Exploring Game Art: Beta

I have also received feedback from 3 peers in the BCM215 cohort which provided some great insights into my project which I hadnโ€™t considered yet. One suggestion I was given was to research into which companies push for concept art to be integrated more and which prefer to keep it for behind the scenes use only. According to the student, Sony seems to like incorporating concept art into its games more than some other companies do, so this could be an interesting point to find out more about, especially since Iโ€™m already researching Crash Bandicoot.

A second point of feedback which I think could be extremely interesting, is comparing the concept art of locations, characters and items with their in-game equivalents. This will allow me to showcase how influential concept art is in a gameโ€™s development. It was also brought to my attention that the Witcher uses art in another form as at the end of each chapter in the story, art is used to depict the events that just occurred. This reviewer also suggested that I use YouTube for my project, however I instead decided upon Instagram.

Another piece of advice was for me to look at how art made by other sources separate of the game developers can have an impact on the game and its community. Fan Art is an extremely strong part of the gaming community and therefore could be another interesting topic to look at.

Though I have done copious amounts of research, there is still very little academic articles analysing video game art’s role in video game development. The majority of the sources available seem to be focused upon how much artists can earn in the industry.

Moving forward, there are three key frames I’d like to examine my topic from, which are:

  • Expressionism – What the role of emotions may have in game art and the feelings that are evoked when viewing art.
  • Artistic Licence of the Material – Whether artists are acknowledged or have any ownership over the art.
  • Narrative Design – How art can influence the player, the effect of the art on the game.

8 thoughts on “Exploring Game Art: Beta

  1. Gโ€™day Hayden, it has been really good to see this project take off in such a positive way, as at the beginning of the semester I was excited to see where this would go as I thought it extremely niche. I think moving towards covering all video game art was a great idea as it gives you more things to actively draw on. As I suggested YouTube as a platform for you, I think moving to Instagram is a better platform especially now they have Instagram Reels. This could be an avenue you could look at as I believe it works in similar ways as Tiktok and I have been seeing a large amount of concept on there in my FYP (for you page)


  2. Hayden,
    Looks like things are running very smoothly.
    I just followed your Instagram page then and I will make sure I engage with some of your posts to ensure the continuation of feedback loops in your digital artefact. It appears that youโ€™re really enjoying this topic and thatโ€™s great to see. Your Instagram posts seem detailed but also descriptive so that your audience is on board. I think posting questions on stories is a great way of learning more about your audience and where you should take your DA next. I also agree with your decision to change the handle. Using the word โ€œgameartโ€ instead of โ€œconceptartโ€ will better describe the aim for your project.
    I found it really interesting when you discussed concept art being broken down into promo art, in-game art and concept art. They obviously all serve different purposes and I think you explained this fluently with good examples.
    To reference the lecture material, it might be worth exploring the differences between digital and physical games and how concept art is different across both. For instance, when you buy a hard copy of a game, the case will obviously feature promo art on the cover and possibly some in-game art on the back. When buying a game online there can be a lot more room for creativity.
    Another example might be advertising, games used to be showcased mainly in gaming magazines and such. Now there are full websites dedicated to the advertisement of an upcoming game. Check out the website for Cyberpunk 2077 for example:
    In week 8 we looked at the participatory media culture of video games. Looking at themes such as multimediality, virtuality, connectivity etc.
    It also may be interesting to explore fan art and how this connects the games you are exploring to the audience further.
    Loving what youโ€™ve done so far man and I am keen to see you take it further.


  3. Hey Hayden,

    You’ve progressed significantly since your pitch for 215. I’ve investigated your Instagram page and I appreciate the time and work you’ve placed into these photographs. I find your digital artefact idea unique and innovative

    Investigating concept art is an intriguing topic and seeing hows it’s used to shape video games is such an expansive idea that can be dug into. I love the Witchers 3 art style so it was great to see you begin your task investigating this game.

    As referenced concept art can be displayed in many forms and seen through various perspectives. As art can come in different structures it would be fascinating to see you branch into game designs, for example, reload animations and certain game mechanics. Seeing behind the minds of game designers and the decisions that they go through when making our favourite games. You’ve illustrated that you’ve understood this point well with detailed information and a good choice of relevant photos as illustrations.

    It’s exciting to see the strong foundation with your audience and how you are communicating changes and iterations you make with your project through Instagram. Community engagement helps build the visibility and understanding of issues and allows your audience to voice their opinions and give you valuable input, analysis and criticism. Inside Instagram, there is an element/tool that allows you to break and separate an image into multiple posts (shown as an example: https://www.instagram.com/c.syresmith/?hl=en) If you scroll through his feed you can locate some great, aesthetic images. You could try experimenting this idea and use it onto your Instagram page to give your page a theme as many individuals such as myself find this style visually captivating.

    A Youtube Channel I discovered that has beneficial to me is creator Razbuten https://www.youtube.com/c/razbuten who investigates various themes and mechanics within video games that he finds intriguing. I find his Youtube videos are super engaging and these may help with developing your project and inspiring some great ideas. You may also want to look into this video https://www.youtube.com/watch?v=4qoJsmIhwJs&ab_channel=InspirationTuts which further outlines your digital artefact topic.

    I’m excited seeing your Instagram page develop and wish you the best of luck with your digital artefact. I’ll be sure to leave some valuable feedback as you update your page!


  4. Awesome work Hayden!! As always, youโ€™ve shown you are very thorough in both your research and the execution of this project.

    I was particularly impressed and inspired by the way that you have set up your feedback loop through Instagram stories. Creating a self-iterating process and allowing a conversation between yourself and your audience. Are you connecting with any influencers within the industry in your DA?? Do you follow any/do any follow you??

    Your video and accompanying screenshots are very thorough and explain both your process and progress really well. Especially with your captions. Have you received any feedback/questions about them in your comments??

    I like your keyframes that you are integrating into your existing project. They narrow your vision well and will help both you and your audience well. Have you considered telling your audience this directly and asking for opinions?

    I think you have an awesome opportunity for actually educating your readers on the developerโ€™s process. Have you considered posting about pregame content? Discussing why developers DIDNโ€™T go with a particular image?

    Finally, I am curious about if you have taken any thought into the participatory nature of concept/game art. I know r/conceptart has all sorts of audience made art. There is such a huge world of audience made content. Have you considered researching or posting this avenue of art? Games donโ€™t work without participants, and similarly, audience made art is important to a gameโ€™s world. Thoughts??


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